Professional
Game Jam
School
Award Winning
Published
Timer App
Software- Unity, Figma
This is a personal project in which I make a timer app in unity. The goal of this project is to get accustomed Unity and to go through the design process for UI and UI.



Made in Unity

Tiny Toyfare
Tiny toys, Big Problems
Software- Unreal
In this Project, I was assigned to design the UI/HUD system. From this experience I learned how to design the UI to not only accommodate our game but to make it user friendly for multiple demographics. I was Exposed to Unreal game engine for the first time.
This Game was published on Steam Oct 22 2017


ELLE: Endless Learner
Role- Artist / Graphic Designer
Software-Unreal
ELLE is an endless running game that was a language learning game with a Virtual reality feature. It was featured at HASTAC and won the Senior Design Competition of the Computer Science Department at the University of Central Florida

Click Image for more Info

Click Image for more Info

Game Projects
Sherlock's Riddles
Role- Designer, Artist and Programer
Software-Unity
Sherlock's Riddles was a biblical archeology project idea brought to the lab by a Judaic Studies professor. When I was brought aboard, the program had it's basic programming foundation in order but It was comprised of basic shapes and colors.
What I did-
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All of the visual assets
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Program the game to detect wrong evidence placement and to restart the game clearing data as a result.
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Design the game like the player is walking into 221 B Baker street
What I learned-While this isn't my first professional job, This was my first game development job that required constant contact with the client.

Player begins at the door.

Proceed to the halway for in introduction video

This is where the player goes when they sort everything right

Player begins at the door.
Sheepish
Class project
Software- Unity
Play as Laddie as you train to keep your sheep safe.
Roles- Game Writing/UI, Art and Programming assist
What I learned- This was my very first experience with Unity and it turned out wonderfully. I helped out with the art and programming while writing the game's narrative.
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Star Voyage
Lighting up the Sky to find Home
Role- Game / Level Designer
Software-Unity
This was a class assignment that was inspired by Qubert.
What I learned- Problem solving . We had to figure out how to make our character move like Qubert.
It's currently installed on every arcade machine at the University of Central Florida




Lanterlot
Role- Programmer
Software-Unity
A game Jam piece that needed only programmers because the art was already created. Like all Jack'd Up, this game was made in less than 48 hours
What I learned-I learned how to research what I don't know and to not only ask questions but to figure the right question to ask so that I didn't waste time.



Labels
Boom Bots
Role- Artist / Ui Artist
Software-Unity
Boom Bots is a shoot them all game where the player can customize their own grenades to eliminate enemies

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Click for more details